http://ageia.com/physx_in_action/cellfactor.html
PPU is required to really play the game, but I found a workaround...
Here%26#39;s the workaround that I posted about in HL2.net... Enjoy!
I can%26#39;t really find a way to disable the debugging stuff, but o well, at least you get to play around with the physics...
Basically all you do is load up Reality Builder, and launch the game from there...
Now you can do what I did which was go through and on each visible entitiy change the IsHidden bool variable in the ''Visibility'' category to false... The one thing I can%26#39;t figure out is the AI Path node and how to hide that.
Also, since it isn%26#39;t really running a ''game'', the flag, and vehicles won%26#39;t work... Cloth also doesn%26#39;t appear (most likely because you truly need the PPU for that)
So to do this just go Start -> All Programs -> Artificial Studios -> CellFactor -> CellFactor Editor
From there go File -> LIMBO_FuelingStation
Give it a min or two to load, then once the level has finished loading you need to position yourself over an area of land... Hold Right-Click and move yourself (using WASD) over a nice area where you want to spawn in... Hit F5 and give it about 2 minutes or so (it should appear like nothing is happening... Just give it time!)
Once you are in, you should get a warning about a Cloth Script, just hit OK.
Woot woot, now you are in-game!!! Run around shoot stuff, and play with those physics!
Quote: WSAD, Arrow Keys: Move forward %26 backwards, strafe left %26 right
Mouse movement: Turn
Left Mouse Button: Shoot Assault Rifle (Primary Weapon) / Swing Flag Pole (CTF mode)
Right Mouse Button: Shoot Impact Grenade (Secondary Weapon)
Mouse Wheel Button: Jump, Fly Up (when Psi-Overcharged)
Mouse Wheel Up: Extend Psi-Pull distance when holding an object, Zoom in (Sniper Mode)
Mouse Wheel Down: Contract Psi-Pull distance when holding an object, Zoom out (Sniper Mode)
Left Shift: Run
Z: Enter/Exit Sniper Mode
R: Reload/Drop Flag
C: Crouch, Fly Down (when Psi-Overcharged)
E: Activate, Enter vehicle
V: Throw Gravity Grenade
F: Throw Proximity Mine
Q: Toggle View (First Person or Third Person)
T: Regular Chat
Y: Team Chat
K: Self Kill (costs points!)
Spacebar: Psi-Push (Allows to push objects around in world)
Left Control: Psi-Pull (Allows to pick up objects in world)
Spacebar + Control (Press %26 Hold Together): Psi-Charge (Allows to push off ground when released) o get ammo: Shoot the square indestructible metal boxes a few times, and ammo will pop-out
To get the Psi-Overcharge, there is a rectangular box that I think has the radiation symbol on it... Shoot that a few times and a blue-thing will pop up, just run over that and you are in Psi-Overchage!
Enjoy...
BTW, you really don%26#39;t get the full experience playing this way... It%26#39;s just a workaround so you can mess around... It%26#39;s not really a ''game'' in this state, but more like a sandbox..
If you want vehicles in-game you need to do the following...
Go into the Editor, and the top there is a drop-down Box (this is the Actors List)... Simply click on either CFHelicopter or CFTruck and click Insert.... Then use the gizmo%26#39;s to put them where you want them (In the top of the toolbar there is a downward arrow, this is the Land-Down button, so you can put the vehicles right on the ground so they don%26#39;t clip through and get stuck) Playing cell factor without phyx card!
a year ago when all this physics card crap and games using it came out i thought it looked really cool now it just looks boring as hell.....Playing cell factor without phyx card!
I have no idea what the fook I%26#39;m doing in Reality Builder. This takes too much effort. I%26#39;m just gonna go buy a card.
[QUOTE=''hacknslash12'']I have no idea what the fook I%26#39;m doing in Reality Builder. This takes too much effort. I%26#39;m just gonna go buy a card.[/QUOTE]Yes, that%26#39;s what I did. The card is actually not that expensive, plus I am all set for Unreal Tournament 3. And I am a huge GRAW fan so this card pays for itself in awesomeness.
I enjoy this game immensly. Best free download ever. Great music, great graphics, nice multiplayer. Only downside is in 1 level (#3), there are a little many objects, like broken roads and grates to try and run over. The cheesy Quake voices too I am not fond of, but ''PhysX Kill'' sounds sweet :D.
Anyways, great game, glad I have my PhysX card.
I understand that UT3 will support the physics cards, but will you actually need the card to play the game? If so, then I guess I won%26#39;t be getting UT3. I aint spending $200+ (game and card to play game) to play one game. I will be running a 8800GTS 640MB.
no you wont need it to play. just like you dont need it to play Cell Factor and any other game that uses Ageia...Rainbow 6 Vegas, GRAW, Infernal, Splinter Cell 4, Vanguard and City of Heroes/villains
cell factor controls are insanely complex, like madness, to many keys to bind and remember, i aint even gonna bother
[QUOTE=''Arch_Demonz'']cell factor controls are insanely complex, like madness, to many keys to bind and remember, i aint even gonna bother[/QUOTE] meh, just have to know your class. I have been playing the game for a year now, so Im quite intune with them. But like all games, takes a bit to get to know.
So this allows you to play the locked levels like reactor?
Crytek said the cards a bunch of crap and they wont be suppoting it for Crysis. Cell factor doesn%26#39;t even need it apart from the fact it isn%26#39;t optimized for use without it
[QUOTE=''Terrorantula'']Crytek said the cards a bunch of crap and they wont be suppoting it for Crysis. Cell factor doesn%26#39;t even need it apart from the fact it isn%26#39;t optimized for use without it[/QUOTE] I bet you they pupposely didn%26#39;t optmize it and probably didn%26#39;t put in any support for multithreading so that everyone who doesn%26#39;t have the card will think if they get a PPU their framrates will increase drastically. FUnny thing is there will barely be any difference.(Well at least for the non-physx required levels)
hmm.. I just found a physx card for $138 on google.. I think the price is comign down to reality on these
Ofcourse you are gonna have lots of physX in the game wit no PhysX card. But you dont get cloth tearing, bullet ricochets, sound waves, more dismatiling. This just goes to show you, how good physX is. theres so much going on.
Also, Terrorantula, please get me a link for what you say Crysis saying that. I acutally thought they never looked into Ageia, because Havok had gotten there first, then brought out GPU physics.
physx has some big probs. actually slows down your PC if you have a fast PC. Not to mention there are only about 4 PC games that use it. What is the point of what is essentially a math co-processor with mutli core chips and fast GPU%26#39;s. They obviously can%26#39;t keep up with AMD/AMD/INTEL and NVIDIA, should get out of the game.
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[QUOTE=''ElvisNixon'']physx has some big probs. actually slows down your PC if you have a fast PC. Not to mention there are only about 4 PC games that use it. What is the point of what is essentially a math co-processor with mutli core chips and fast GPU%26#39;s. They obviously can%26#39;t keep up with AMD/AMD/INTEL and NVIDIA, should get out of the game.
l
[/QUOTE] youre reading old info. PhsyX does not slow your PC downthat was only when GRAW first came out and it was fixed. The purpose of a PPU is to give more physics to the game and letting the CPU be used to its fullest. They haev nothing to do with ATI, nvdia, Intel or AMD.
Personally heres what I%26#39;d like AGEIA to end up doign with thier PhysiX processor and future games:I%26#39;d like the whole push for ''PhysiX on multicore and GPU%26#39;s'' to happen, and have Ageia develop thier PhysiX technology for that. This theoretically should be good for everyone, as it will allow everyone to play those coveted ''PhysiX'' games.However, for those of use who are still on single cores or cant afford a really expensive GPU with ''PhysiX'' on it, have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so). This way, the push to Multi-core and better GPU%26#39;s are there, but we can still purchase easy-to-instal ''piggy-back'' CPU%26#39;s (aka the PhysiX card) that could do the PhysiX (mabey even act as a kind of CPU core in itself!)Wouldnt that be grand? That way everyone wins, including me (so I dont have to buy a Dual Core in order to experience the best out of physics in games in the future).
[QUOTE=''KorJax'']Personally heres what I%26#39;d like AGEIA to end up doign with thier PhysiX processor and future games:I%26#39;d like the whole push for ''PhysiX on multicore and GPU%26#39;s'' to happen, and have Ageia develop thier PhysiX technology for that. This theoretically should be good for everyone, as it will allow everyone to play those coveted ''PhysiX'' games.However, for those of use who are still on single cores or cant afford a really expensive GPU with ''PhysiX'' on it, have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so). This way, the push to Multi-core and better GPU%26#39;s are there, but we can still purchase easy-to-instal ''piggy-back'' CPU%26#39;s (aka the PhysiX card) that could do the PhysiX (mabey even act as a kind of CPU core in itself!)Wouldnt that be grand? That way everyone wins, including me (so I dont have to buy a Dual Core in order to experience the best out of physics in games in the future).[/QUOTE]There%26#39;s no reason for Intel or AMD to share profits with Physix or whatever.. PhysiX will only be profitable if they start making their own CPUs or do something interesting.. The way it stands, Intel could simply add another core, or keep the two cores already had- they basically do exactly the same thing the physix cards do.. The only difference is that the game is made in such a way to optimize something other than the CPU to handle physics calculations.. The way it is now, you could make a game optimized in such a way that it used one core for normal CPU stuff, and the other for physics, if you really wanted to, but it doesn%26#39;t work as well. Basically, PhysiX, the way it stands right now, is just basically adding another middle-man in the processer game for no reason, and you, and we, get to pay for basically the name, when AMD or Intel can make their own stuff better for cheaper. The game is what determines what it uses which processor core or PhysiX card for what.. It%26#39;s just a gimmick, now..
[QUOTE=''KorJax''] ... have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so). [/QUOTE]The PhysX cards (not PhysiX) are already priced below $150, so go get one already :)
[QUOTE=''t0adphr0g''][QUOTE=''KorJax''] ... have the PhysiX cards avalalbe for purhcase for a reasonablly cheap price (less than $150 or so). [/QUOTE]The PhysX cards (not PhysiX) are already priced below $150, so go get one already :)[/QUOTE] Or you could just get another GPU(I think it%26#39;s only available to the geforce 8 series) and put it in SLI mode, so that the second GPU focuses on the physics.
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